jaggedalliance.gamigo.com
3D browser game with .NET server application
Technical Lead, Cliffhanger Productions, December 2010 - ongoing
Jagged Alliance Online is the modern version of the popular
classic series Jagged Alliance. Probably unexpected for a
browser game, it features state-of-the-art 3D graphics, including
dynamic shadows, pixel lighting, and particle effects.
The game client is developed with the Unity game engine and connects
to a .NET server application cloud, each server capable of serving
hundreds of users.

Main Challenges:
market.android.com/details?id=at.ac.tuwien.cg.cgmd.bifth2010
Student project, March - June 2010
For this student project, each team of two students had to
implement one level for an android game - the aim of each level was
to lose virtual money.
Our level features base jumping from a bird's-eye view and was
implemented in Java and OpenGL ES. It is controlled by dragging the
level around the screen. In three minutes the player has to hit
birds and jump close to buildings to get fined and lose money, but
must not hit any buildings.
Our level won the 3rd best level award of the course ;-)

There is also a video available for download (captured from the android emulator on pc)
Master Thesis, Summer 2009 - Summer 2010
My thesis is described in the publications section and can also be downloaded there.
3D Massive Multiplayer Online Game
Client Programmer, Team Vienna Games, March 2009 - September 2010
In 7Million, the player takes the role of a gentleman thief and can participate in various jobs and heists. Various mini-games can be played to crack safes or disarm alarms. Players also have to watch out for guards and can play and interact with each other.
The game client was developed using the Panda3D engine, the
server was written in Java.
As a member of the client team, I was mostly responsibe for the
implementation of gameplay and UI features in Python. I also
implemented a system for asynchronous loading and caching of assets
and enhanced and refined the C++ collision system for the game.

alhambra.v3d.at
Real time rendering demo, September 2008 - January 2009
The Alhambra is a real time rendering project I created
for the Real Time Rendering course at the Vienna University of
Technology.
It was developed in C++ with DirectX 10 and HLSL and features a
variety of effects:
A video of the demo can be downloaded here: HD | Low

Check back soon to see more screenshots of Jagged Alliance Online!